Drag and Drop with flash actionscript
The below code shows how to use the class
import flash.display.*;
import flash.events.MouseEvent;
//nameforDrag.text = "Drag this colored circles and drop into black circle";
var cRed:Sprite;
var cGreen:Sprite;
var cBlue:Sprite;
var cPink:Sprite;
var cBlack:Sprite;
var startPoint:Point;
function drag( event:MouseEvent ):void {
startPoint = new Point( );
startPoint.x = event.target.x;
startPoint.y = event.target.y;
event.target.startDrag( );
setChildIndex( DisplayObject( event.target ), numChildren - 1 );
}
function target( event:MouseEvent ):void {
event.target.stopDrag( );
if ( event.target.dropTarget == cBlack ) {
var color:uint;
switch ( event.target ) {
case cRed: color = 0xFF0000; break;
case cGreen: color = 0x00FF00; break;
case cBlue: color = 0x0000FF; break;
case cPink: color = 0xFF00FF; break;
}
cBlack.graphics.clear( );
cBlack.graphics.beginFill( color );
cBlack.graphics.drawCircle( 100, 100, 50);
cBlack.graphics.endFill( );
}
event.target.x = startPoint.x;
event.target.y = startPoint.y;
}
function dragAndDrop( ) {
cRed = new Sprite( );
cRed.graphics.beginFill( 0xFF0000 );
cRed.graphics.drawCircle( 20, 15, 10);
cRed.graphics.endFill( );
cGreen = new Sprite( )
cGreen.graphics.beginFill( 0x00FF00 );
cGreen.graphics.drawCircle( 50, 15, 10);
cGreen.graphics.endFill( );
cBlue = new Sprite( );
cBlue.graphics.beginFill( 0x0000FF );
cBlue.graphics.drawCircle( 80, 15, 10);
cBlue.graphics.endFill( );
cPink = new Sprite( );
cPink.graphics.beginFill( 0xFF00FF );
cPink.graphics.drawCircle( 110, 15, 10);
cPink.graphics.endFill( );
cBlack = new Sprite( );
cBlack.graphics.beginFill( 0x000000 );
cBlack.graphics.drawCircle( 100, 100, 50);
cBlack.graphics.endFill( );
addChild( cRed );
addChild( cGreen );
addChild( cBlue );
addChild( cPink );
addChild( cBlack );
cRed.addEventListener( MouseEvent.MOUSE_DOWN, drag );
cRed.addEventListener( MouseEvent.MOUSE_UP, target );
cGreen.addEventListener( MouseEvent.MOUSE_DOWN, drag );
cGreen.addEventListener( MouseEvent.MOUSE_UP, target );
cBlue.addEventListener( MouseEvent.MOUSE_DOWN, drag );
cBlue.addEventListener( MouseEvent.MOUSE_UP, target );
cPink.addEventListener( MouseEvent.MOUSE_DOWN, drag );
cPink.addEventListener( MouseEvent.MOUSE_UP, target );
}
dragAndDrop();