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<channel>
	<title>Flex-Flash-Air-ActionScript-JS &#187; NumberUtil</title>
	<atom:link href="http://blog.totusinfo.com/tag/numberutil/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.totusinfo.com</link>
	<description>totusinfo team</description>
	<lastBuildDate>Wed, 24 Feb 2010 09:38:00 +0000</lastBuildDate>
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			<item>
		<title>Get Even or Odd &#8211; getParity using Action Script AS</title>
		<link>http://blog.totusinfo.com/even-or-odd-getparity-using-action-script/</link>
		<comments>http://blog.totusinfo.com/even-or-odd-getparity-using-action-script/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 08:12:19 +0000</pubDate>
		<dc:creator>druva</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[JS]]></category>
		<category><![CDATA[as2]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[utils]]></category>
		<category><![CDATA[even]]></category>
		<category><![CDATA[Number]]></category>
		<category><![CDATA[NumberUtil]]></category>
		<category><![CDATA[odd]]></category>
		<category><![CDATA[parity]]></category>

		<guid isPermaLink="false">http://blog.totusinfo.com/?p=420</guid>
		<description><![CDATA[The below code shows how to use the class


import druva.NumberUtil;

trace('500', NumberUtil.getParity(500));
// true
trace('489', NumberUtil.getParity(489));
// false
trace('5', NumberUtil.getParity(5));
//false
trace('1', NumberUtil.getParity(1));
//true
trace('400', NumberUtil.getParity(400));
//false

This is the actual class


package druva {
  import flash.display.Sprite;

  public class NumberUtil extends Sprite{
    public function NumberUtil(){
    }

    public static function getParity(num:Number):String {
		return (num % 2) ? 'odd' [...]]]></description>
		<wfw:commentRss>http://blog.totusinfo.com/even-or-odd-getparity-using-action-script/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>get Random Number Between using Actionscipt AS3</title>
		<link>http://blog.totusinfo.com/get-random-number-between-using-flash-actionscipt-as3/</link>
		<comments>http://blog.totusinfo.com/get-random-number-between-using-flash-actionscipt-as3/#comments</comments>
		<pubDate>Tue, 02 Feb 2010 05:03:56 +0000</pubDate>
		<dc:creator>druva</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[utils]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[actionscript 3.0]]></category>
		<category><![CDATA[as]]></category>
		<category><![CDATA[floor]]></category>
		<category><![CDATA[getRand]]></category>
		<category><![CDATA[NumberUtil]]></category>

		<guid isPermaLink="false">http://blog.totusinfo.com/?p=426</guid>
		<description><![CDATA[The below code shows how to use the class


import druva.NumberUtil;
trace(NumberUtil.getRand(5, 10));

This is the actual class for validation


package druva{
	import flash.display.Sprite;

	public class NumberUtil extends Sprite {
		public function NumberUtil() {
		}

		public static function getRand(min:Number, max:Number):Number {
			return Math.floor(Math.random()*(max+1-min))+min;
		}

	}
}

]]></description>
		<wfw:commentRss>http://blog.totusinfo.com/get-random-number-between-using-flash-actionscipt-as3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Create Snowfall Easily in Flash CS4</title>
		<link>http://blog.totusinfo.com/snowfall-flash-cs4/</link>
		<comments>http://blog.totusinfo.com/snowfall-flash-cs4/#comments</comments>
		<pubDate>Thu, 31 Dec 2009 18:51:36 +0000</pubDate>
		<dc:creator>druva</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[utils]]></category>
		<category><![CDATA[addEventListener]]></category>
		<category><![CDATA[beginFill]]></category>
		<category><![CDATA[BlurFilter]]></category>
		<category><![CDATA[cs4]]></category>
		<category><![CDATA[drawCircle]]></category>
		<category><![CDATA[MovieClip]]></category>
		<category><![CDATA[NumberUtil]]></category>
		<category><![CDATA[snowfall]]></category>
		<category><![CDATA[TimerEvent]]></category>

		<guid isPermaLink="false">http://blog.totusinfo.com/?p=726</guid>
		<description><![CDATA[This code show how to create snowfall in flash cs4
u can also use the code for cs3

package {

	import flash.display.MovieClip;
	import flash.events.Event;
	import flash.filters.BlurFilter;
	import druva.NumberUtil;
	import flash.utils.Timer;
	import flash.events.*;

	public class snowfall extends MovieClip {

		private var t:Timer;

		public function snowfall():void {
			t=new Timer(80);
			t.addEventListener(TimerEvent.TIMER, createParticle);
			t.start();
		}

		private function createParticle(e:TimerEvent) {

			var mc_particle:MovieClip =new MovieClip();
			mc_particle.graphics.beginFill(0xFFFFFF,1);
			mc_particle.graphics.drawCircle(0, 0, NumberUtil.getRand(3,5));
			mc_particle.graphics.endFill();

			mc_particle.x=NumberUtil.getRand(-60,600);
			mc_particle.wind = (NumberUtil.getRand(0,1) == 1) ?  'left' : 'right';
			mc_particle.filters=[new BlurFilter(10,10,2)];
			mc_particle.addEventListener(Event.ENTER_FRAME, moveParticle);
			addChild(mc_particle);

		}

		function [...]]]></description>
		<wfw:commentRss>http://blog.totusinfo.com/snowfall-flash-cs4/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Number ordinalise using ActionScript</title>
		<link>http://blog.totusinfo.com/number-ordinalise-using-actionscript/</link>
		<comments>http://blog.totusinfo.com/number-ordinalise-using-actionscript/#comments</comments>
		<pubDate>Thu, 28 May 2009 06:48:39 +0000</pubDate>
		<dc:creator>druva</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[NumberUtil]]></category>
		<category><![CDATA[ordinalise]]></category>
		<category><![CDATA[Sprite]]></category>
		<category><![CDATA[substr]]></category>

		<guid isPermaLink="false">http://blog.totusinfo.com/?p=427</guid>
		<description><![CDATA[The below code shows how to use the class


import druva.NumberUtil;

trace(NumberUtil.ordinalise(1));//  1st
trace(NumberUtil.ordinalise(2));//  2nd
trace(NumberUtil.ordinalise(3));//  3rd
trace(NumberUtil.ordinalise(4));//  4th
trace(NumberUtil.ordinalise(111));//  3rd
trace(NumberUtil.ordinalise(113));//  4th

This is the actual class for validation


package druva{
	import flash.display.Sprite;

	public class NumberUtil extends Sprite {
		public function NumberUtil() {
		}

		public static function ordinalise(number:Number):String {
			var numS:String=String(number);
			var suffix:String;
			if (numS.substr(-2,2)!=&#34;13&#34;&#38;&#38;numS.substr(-2,2)!=&#34;12&#34;&#38;&#38;numS.substr(-2,2)!=&#34;11&#34;) {
				if (numS.substr(-1,1)==&#34;1&#34;) {
					suffix=&#34;st&#34;;
				} else if (numS.substr(-1, 1) == &#34;2&#34;) {
					suffix=&#34;nd&#34;;
				} [...]]]></description>
		<wfw:commentRss>http://blog.totusinfo.com/number-ordinalise-using-actionscript/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>isBetween  Number validation for as3</title>
		<link>http://blog.totusinfo.com/isbetween-number-validation-foras3/</link>
		<comments>http://blog.totusinfo.com/isbetween-number-validation-foras3/#comments</comments>
		<pubDate>Thu, 14 May 2009 06:33:39 +0000</pubDate>
		<dc:creator>druva</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[as2]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[utils]]></category>
		<category><![CDATA[between]]></category>
		<category><![CDATA[Math]]></category>
		<category><![CDATA[Number]]></category>
		<category><![CDATA[NumberUtil]]></category>

		<guid isPermaLink="false">http://blog.totusinfo.com/?p=424</guid>
		<description><![CDATA[The below code shows how to use the class


import druva.NumberUtil;
trace(NumberUtil.isBetween(5, 10,100));
// 10

trace(NumberUtil.isBetween(5, 10,100, 50));
// 50

This is the actual class for validation


package druva{
	import flash.display.Sprite;

	public class NumberUtil extends Sprite {
		public function NumberUtil() {
		}

		public static function isBetween(number:Number, min:Number, max:Number, def:Number=0):Number {
				return ((number &#62;= min ) &#38;&#38; (number &#60;= max )) ? number : ((def == 0) ? min [...]]]></description>
		<wfw:commentRss>http://blog.totusinfo.com/isbetween-number-validation-foras3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Number formatter for as3</title>
		<link>http://blog.totusinfo.com/number-formatter-for-as3/</link>
		<comments>http://blog.totusinfo.com/number-formatter-for-as3/#comments</comments>
		<pubDate>Sat, 02 May 2009 06:19:27 +0000</pubDate>
		<dc:creator>druva</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[utils]]></category>
		<category><![CDATA[Math]]></category>
		<category><![CDATA[Number]]></category>
		<category><![CDATA[NumberUtil]]></category>

		<guid isPermaLink="false">http://blog.totusinfo.com/?p=421</guid>
		<description><![CDATA[The below code shows how to use the class


import druva.NumberUtil;

trace('500 ', NumberUtil.formatterC3(987654321));
// 987,654,321
trace('489 ',NumberUtil.formatterC3(123456789));
// 123,456,789
trace('5 &#62; ',NumberUtil.formatterC3(111222333));
// 111,222,333
trace('1 &#62; ',NumberUtil.formatterC3(556677));
// 556, 677

This is the actual class for validation


package druva{
	import flash.display.Sprite;

	public class NumberUtil extends Sprite {
		public function NumberUtil() {
		}

		public static function formatterC3(number:Number):String {
			//C3 - comma for 3 digits
			var numS:String=String(number);
			if (numS.length&#62;3) {
				var n:Number=numS.length%3;
				var output:String=numS.substr(0,n);
				for (var i:Number = [...]]]></description>
		<wfw:commentRss>http://blog.totusinfo.com/number-formatter-for-as3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Validate Number Set Default Action Script</title>
		<link>http://blog.totusinfo.com/validate-number-set-default-action-script/</link>
		<comments>http://blog.totusinfo.com/validate-number-set-default-action-script/#comments</comments>
		<pubDate>Sun, 16 Nov 2008 17:24:21 +0000</pubDate>
		<dc:creator>druva</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Number]]></category>
		<category><![CDATA[NumberUtil]]></category>

		<guid isPermaLink="false">http://blog.totusinfo.com/?p=612</guid>
		<description><![CDATA[Check is Not a Number and set Default
This is the sample script to show how to use the class

import druva.NumberUtil;

trace(NumberUtil.toNumber('5889sfd', 5))// 5

trace(NumberUtil.toNumber('60', 5))// 60

trace(NumberUtil.toNumber(55, 5))// 55

Actual Class to calculate average of numbers in array

package druva{
	import flash.display.Sprite;

	public class NumberUtil extends Sprite {
		public function NumberUtil() {
		}

		public static function toNumber(value:*, def:Number):Number {
			return (isNaN(Number(value))==true) ? def : Number(value);
		}

	}
}

]]></description>
		<wfw:commentRss>http://blog.totusinfo.com/validate-number-set-default-action-script/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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