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<channel>
	<title>Flex-Flash-Air-ActionScript-JS &#187; as3</title>
	<atom:link href="http://blog.totusinfo.com/tag/as3/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.totusinfo.com</link>
	<description>totusinfo team</description>
	<lastBuildDate>Wed, 24 Feb 2010 09:38:00 +0000</lastBuildDate>
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	<language>en</language>
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			<item>
		<title>CS4 spring Motion using action script</title>
		<link>http://blog.totusinfo.com/cs4-spring-motion-using-action-script/</link>
		<comments>http://blog.totusinfo.com/cs4-spring-motion-using-action-script/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 18:41:44 +0000</pubDate>
		<dc:creator>Vineela</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[utils]]></category>
		<category><![CDATA[Math]]></category>
		<category><![CDATA[MouseEvent]]></category>
		<category><![CDATA[Number]]></category>
		<category><![CDATA[random]]></category>

		<guid isPermaLink="false">http://blog.totusinfo.com/?p=885</guid>
		<description><![CDATA[

var springX:Number=0;
var springY:Number=0;
var spring:Number=.95;
var radius:Number=300;

ball.addEventListener(Event.ENTER_FRAME, Event_ENTER_FRAME);
ball.x=ball.y=Math.random()*300;
stage.addEventListener(MouseEvent.MOUSE_DOWN, onClick);

function onClick(event:Event):void {
	ball.x=mouseX;
	ball.y=mouseY;
}

function Event_ENTER_FRAME(event:Event):void {
	var ax:Number=0;
	var ay:Number=0;
	ball.x+= (springX += ((radius - (2 * ball.x)) * .1));
	ball.y+= (springY += ((radius - (2 * ball.y)) * .1))
	springX*=spring;
	springY*=spring;
}











]]></description>
		<wfw:commentRss>http://blog.totusinfo.com/cs4-spring-motion-using-action-script/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How to Convert TextField to Bitmap using Flash and AS3</title>
		<link>http://blog.totusinfo.com/convert-textfield-to-bitmap-flash-as3/</link>
		<comments>http://blog.totusinfo.com/convert-textfield-to-bitmap-flash-as3/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 03:15:18 +0000</pubDate>
		<dc:creator>druva</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[utils]]></category>
		<category><![CDATA[as2]]></category>
		<category><![CDATA[AutoSize]]></category>
		<category><![CDATA[Bitmap]]></category>
		<category><![CDATA[BitmapData]]></category>
		<category><![CDATA[BitmapUtils]]></category>
		<category><![CDATA[smoothing]]></category>
		<category><![CDATA[Sprite]]></category>
		<category><![CDATA[TextField]]></category>
		<category><![CDATA[TextFieldAutoSize]]></category>

		<guid isPermaLink="false">http://blog.totusinfo.com/?p=678</guid>
		<description><![CDATA[Convert TextField to Bitmap

package {
	import flash.display.*;
	import flash.display.BitmapData;
	import flash.display.Sprite;
	import flash.text.TextField;
	import flash.text.TextFormat;
	import flash.text.TextFieldAutoSize;

	public class BitmapUtils extends Sprite {
		public function BitmapUtils() {
			addChild(tf2bm('Druva'));
		}
		public function tf2bm(str:String) {
			var fmt:TextFormat;
			var bmd:BitmapData;
			var bm:Bitmap;
			var tf:TextField;

			fmt = new TextFormat();
			fmt.font='Verdana';
			fmt.size=30;

			tf = new TextField();
			tf.text=str;
			tf.setTextFormat(fmt);
			tf.autoSize=TextFieldAutoSize.LEFT;
			bmd=new BitmapData(tf.width,tf.height,true,0);
			bmd.draw(tf);
			bm=new Bitmap(bmd);
			bm.smoothing=true;
			return bm
		}
	}
}

]]></description>
		<wfw:commentRss>http://blog.totusinfo.com/convert-textfield-to-bitmap-flash-as3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>get Random Number Between using Actionscipt AS3</title>
		<link>http://blog.totusinfo.com/get-random-number-between-using-flash-actionscipt-as3/</link>
		<comments>http://blog.totusinfo.com/get-random-number-between-using-flash-actionscipt-as3/#comments</comments>
		<pubDate>Tue, 02 Feb 2010 05:03:56 +0000</pubDate>
		<dc:creator>druva</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[utils]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[actionscript 3.0]]></category>
		<category><![CDATA[as]]></category>
		<category><![CDATA[floor]]></category>
		<category><![CDATA[getRand]]></category>
		<category><![CDATA[NumberUtil]]></category>

		<guid isPermaLink="false">http://blog.totusinfo.com/?p=426</guid>
		<description><![CDATA[The below code shows how to use the class


import druva.NumberUtil;
trace(NumberUtil.getRand(5, 10));

This is the actual class for validation


package druva{
	import flash.display.Sprite;

	public class NumberUtil extends Sprite {
		public function NumberUtil() {
		}

		public static function getRand(min:Number, max:Number):Number {
			return Math.floor(Math.random()*(max+1-min))+min;
		}

	}
}

]]></description>
		<wfw:commentRss>http://blog.totusinfo.com/get-random-number-between-using-flash-actionscipt-as3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>perlinNoise using Flash ActionScript</title>
		<link>http://blog.totusinfo.com/perlinnoise-in-flash-actionscript/</link>
		<comments>http://blog.totusinfo.com/perlinnoise-in-flash-actionscript/#comments</comments>
		<pubDate>Fri, 29 Jan 2010 19:47:50 +0000</pubDate>
		<dc:creator>druva</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[MXML]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[utils]]></category>
		<category><![CDATA[BitmapData]]></category>
		<category><![CDATA[perlinNoise]]></category>
		<category><![CDATA[Point]]></category>
		<category><![CDATA[stageHeight]]></category>
		<category><![CDATA[stageWidth]]></category>
		<category><![CDATA[Timer]]></category>

		<guid isPermaLink="false">http://blog.totusinfo.com/?p=294</guid>
		<description><![CDATA[Simple Example to show how to use perlinNoise in Flash ActionScript
In the below example the stage is divided into two parts with two different effects
example

import flash.display.*;
import flash.events.Event;
import flash.geom.Point;

var _bitmap1:BitmapData = new BitmapData(stage.stageWidth, stage.stageHeight/2, true, 0xCCCCCC);
var _bitmap2:BitmapData = new BitmapData(stage.stageWidth, stage.stageHeight/2, true, 0xCCCCCC);

function perlinNoise() {
addChild(new Bitmap(_bitmap1));
_bitmap1.perlinNoise(10, 10, 2, 50, false, true,1, true);

var b:Bitmap = new Bitmap(_bitmap2);
b.y [...]]]></description>
		<wfw:commentRss>http://blog.totusinfo.com/perlinnoise-in-flash-actionscript/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Load Date from XML File using flash actionscript AS3</title>
		<link>http://blog.totusinfo.com/load-xml-flash-actionscript3-as3/</link>
		<comments>http://blog.totusinfo.com/load-xml-flash-actionscript3-as3/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 18:42:19 +0000</pubDate>
		<dc:creator>druva</dc:creator>
				<category><![CDATA[Experiments]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[utils]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[as2]]></category>
		<category><![CDATA[bytesLoaded]]></category>
		<category><![CDATA[bytesTotal]]></category>
		<category><![CDATA[ProgressEvent]]></category>
		<category><![CDATA[URLLoader()]]></category>
		<category><![CDATA[URLRequest]]></category>
		<category><![CDATA[xml]]></category>

		<guid isPermaLink="false">http://blog.totusinfo.com/?p=292</guid>
		<description><![CDATA[Simple Example to show how to load xml

package
{
    import flash.display.*;
    import flash.events.*;
    import flash.net.*;
    public class DocumentClass extends Sprite
    {
        private var loader:URLLoader;
        private var xmlPath:URLRequest;

 [...]]]></description>
		<wfw:commentRss>http://blog.totusinfo.com/load-xml-flash-actionscript3-as3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How to use URLVariables() in Flash AS3?</title>
		<link>http://blog.totusinfo.com/how-to-use-urlvariables-flash-as3/</link>
		<comments>http://blog.totusinfo.com/how-to-use-urlvariables-flash-as3/#comments</comments>
		<pubDate>Tue, 26 Jan 2010 03:26:49 +0000</pubDate>
		<dc:creator>druva</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[utils]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[actionscript 3.0]]></category>
		<category><![CDATA[addEventListener]]></category>
		<category><![CDATA[Event.COMPLETE]]></category>
		<category><![CDATA[POST]]></category>
		<category><![CDATA[URLLoader()]]></category>
		<category><![CDATA[URLRequest]]></category>
		<category><![CDATA[URLRequestMethod]]></category>
		<category><![CDATA[URLVariables()]]></category>

		<guid isPermaLink="false">http://blog.totusinfo.com/?p=262</guid>
		<description><![CDATA[Using URLVariables in Flash or Flex we can send and receive data from server he is the example
This is the PHP Code nested in the server
Create a PHP file and place it in the server

&#60;?php
 $email=$_POST['email'];
 $password=$_POST['password'];

echo &#34;email=&#34;.$_POST['email'].&#34;&#38;amp;password=&#34;.$password;
?&#62;

Here is the code in Flash/Flex

//create URLRequest instace withe the target URL
var request:URLRequest = new URLRequest(&#34;http://www.example.com/data.php&#34;);

//create instance of [...]]]></description>
		<wfw:commentRss>http://blog.totusinfo.com/how-to-use-urlvariables-flash-as3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Create Color Wheel using Flex (Actionscript) AS3</title>
		<link>http://blog.totusinfo.com/color-wheel-flash-as3-actionscript/</link>
		<comments>http://blog.totusinfo.com/color-wheel-flash-as3-actionscript/#comments</comments>
		<pubDate>Sun, 24 Jan 2010 14:34:28 +0000</pubDate>
		<dc:creator>druva</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[MXML]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[utils]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[as2]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[colorWheel]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[getPixel()]]></category>
		<category><![CDATA[HEX]]></category>
		<category><![CDATA[RGB]]></category>

		<guid isPermaLink="false">http://blog.totusinfo.com/?p=258</guid>
		<description><![CDATA[Working on color wheel i hope it looks good.

]]></description>
		<wfw:commentRss>http://blog.totusinfo.com/color-wheel-flash-as3-actionscript/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Create Color Picker like Photoshop Color Picker using Flex and Actionscript 3 (AS3)</title>
		<link>http://blog.totusinfo.com/flex-color-picker-photoshop-colorpicker-actionscript-as3/</link>
		<comments>http://blog.totusinfo.com/flex-color-picker-photoshop-colorpicker-actionscript-as3/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 17:30:29 +0000</pubDate>
		<dc:creator>druva</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[MXML]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[utils]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[ColorPicker]]></category>
		<category><![CDATA[getPixel()]]></category>
		<category><![CDATA[Matrix]]></category>

		<guid isPermaLink="false">http://blog.totusinfo.com/?p=243</guid>
		<description><![CDATA[Recently started making a color picker which is similar to photoshop color picker

]]></description>
		<wfw:commentRss>http://blog.totusinfo.com/flex-color-picker-photoshop-colorpicker-actionscript-as3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Create Text Effects in Flash and AS3 (Actionscript 3.0)</title>
		<link>http://blog.totusinfo.com/flash-text-effects-as3/</link>
		<comments>http://blog.totusinfo.com/flash-text-effects-as3/#comments</comments>
		<pubDate>Thu, 07 Jan 2010 20:45:00 +0000</pubDate>
		<dc:creator>druva</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[utils]]></category>
		<category><![CDATA[actionscript 3.0]]></category>
		<category><![CDATA[Text]]></category>
		<category><![CDATA[TextEffects]]></category>
		<category><![CDATA[TextField]]></category>
		<category><![CDATA[TextInput]]></category>

		<guid isPermaLink="false">http://blog.totusinfo.com/?p=722</guid>
		<description><![CDATA[Just playing with Text and this is my first version of text effects










sample 0.1
]]></description>
		<wfw:commentRss>http://blog.totusinfo.com/flash-text-effects-as3/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Validate Email without RegExp in AS2 and AS3 in Flash</title>
		<link>http://blog.totusinfo.com/validate-email-without-regexp-as2-as3-flash/</link>
		<comments>http://blog.totusinfo.com/validate-email-without-regexp-as2-as3-flash/#comments</comments>
		<pubDate>Tue, 05 Jan 2010 05:22:32 +0000</pubDate>
		<dc:creator>druva</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[as2]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[utils]]></category>
		<category><![CDATA[email]]></category>
		<category><![CDATA[indexOf]]></category>
		<category><![CDATA[RegExp]]></category>
		<category><![CDATA[string]]></category>

		<guid isPermaLink="false">http://blog.totusinfo.com/?p=412</guid>
		<description><![CDATA[The below code shows how to use the class


import druva.emailValidator;

trace('druva.flash@gmail.com &#38;gt; '+emailValidator.isValid('druva.flash@gmail.com'));
// true
trace('druva.flash@gmail &#38;gt; '+emailValidator.isValid('druva.flash@gmail'));
// false
trace('druva.@.com &#38;gt; '+emailValidator.isValid('druva.@.com'));
//false
trace('druva.@gmail.com &#38;gt; '+emailValidator.isValid('druva.@gmail.com'));
//true
trace('.aa@gmailcom &#38;gt; '+emailValidator.isValid('.aa@gmailcom'));
//false

This is the actual class for validation


package druva {
  import flash.display.Sprite;

  public class emailValidator extends Sprite{
    public function emailValidator(){
    }

    public static function [...]]]></description>
		<wfw:commentRss>http://blog.totusinfo.com/validate-email-without-regexp-as2-as3-flash/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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