CS4, CS3 caretIndex Word

Posted by druva | Flash, Flex, as3, utils | Tuesday 23 February 2010 11:57 am

The code also works with flash cs3


import fl.controls.TextInput;
import fl.controls.Label;

var myLabel:Label = new Label();
myLabel.text = "Caret Index Word";
myLabel.x = 5;
myLabel.y = 0;
addChild(myLabel);

var textInput:TextInput = new TextInput();
textInput.x = 100;
textInput.y = 10;
addChild(textInput);

var t:Timer = new Timer(100);
t.addEventListener(TimerEvent.TIMER, caretindex);

function caretindex(e:TimerEvent):void {
	var caretIndex:Number = textfield.getCharIndexAtPoint(textfield.mouseX, textfield.mouseY)
	if(caretIndex == -1) {
		return;
	}
	var str:String = textfield.text;
	var words:Array = str.split(' ');
	var n:Number = 0;
	while(n<=words.length){
		var subset:Array = words.slice(0, n);
		var sliceString:String = subset.join(' ');
		if(sliceString.length>caretIndex) {
			textInput.text = String(subset[n-1]);
			break
		}
		n++;
	}
}
t.start();

This movie requires Flash Player 9

 

How to use scale9Grid with display objects in action script

Posted by druva | Flash, as3, utils | Saturday 13 February 2010 2:51 am

This code shows how to use display objects like GradientType, InterpolationMethod, SpreadMethod and scale9Grid.


var rect:Shape = new Shape();
rect.graphics.lineStyle(10, 0x000000);
var matrix:Matrix = new Matrix();
matrix.createGradientBox(15, 15, Math.PI, 10, 10);
rect.graphics.beginGradientFill(GradientType.RADIAL,[0x000000, 0x76A3DA], [100, 100],
            [0, 0xFF],matrix,SpreadMethod.REFLECT,InterpolationMethod.RGB,0.9);

rect.graphics.drawRect(0, 0, 90, 90);

var grid:Rectangle = new Rectangle(20, 20, 50, 50);
rect.scale9Grid = grid ;

addChild(rect);

var timer:Timer = new Timer(80);
timer.start();
timer.addEventListener(TimerEvent.TIMER, imageResize);

var scale:Number = 1.01;

function imageResize(event:TimerEvent):void {
    rect.scaleX *= scale;
    rect.scaleY *= scale;

    if (rect.scaleX > 2.0) {
        scale = 0.99;
    }
    if (rect.scaleX < 1.0) {
        scale = 1.01;
    }
}

This movie requires Flash Player 9

 

CS4 spring Motion using action script

Posted by Vineela | Flash, as3, utils | Friday 12 February 2010 1:41 pm

var springX:Number=0;
var springY:Number=0;
var spring:Number=.95;
var radius:Number=300;

ball.addEventListener(Event.ENTER_FRAME, Event_ENTER_FRAME);
ball.x=ball.y=Math.random()*300;
stage.addEventListener(MouseEvent.MOUSE_DOWN, onClick);

function onClick(event:Event):void {
	ball.x=mouseX;
	ball.y=mouseY;
}

function Event_ENTER_FRAME(event:Event):void {
	var ax:Number=0;
	var ay:Number=0;
	ball.x+= (springX += ((radius - (2 * ball.x)) * .1));
	ball.y+= (springY += ((radius - (2 * ball.y)) * .1))
	springX*=spring;
	springY*=spring;
}

This movie requires Flash Player 9

 

Flash CS4 TextElement TextBlock FontDescription TextBlock TextLine

Posted by druva | AIR, Flash, Flex, as3, utils | Thursday 11 February 2010 12:48 pm

This code show how to use TextElement, TextBlock, FontDescription, TextBlock, TextLine

package druva{
import flash.display.Sprite;
import flash.text.engine.*;

public class TextTest extends Sprite {

public function TextTest() {

for (var j:int=0; j<=10; j++) {
var myString:String="Druva";
var myFormat:ElementFormat = new ElementFormat();

var myFontDesc:FontDescription=new FontDescription('Georgia','normal','italic','device');
myFormat.fontSize=2+2*j;
myFormat.fontDescription=myFontDesc;
myFormat.color = Math.random() * 0xFFFFEE;

var textElement:TextElement=new TextElement(myString, myFormat);
var textBlock:TextBlock = new TextBlock();
textBlock.content=textElement;

var myTextLine:TextLine=textBlock.createTextLine(null,300);

myTextLine.x = 30+(3*(j*(j+1)/2));
myTextLine.y = 150;

addChild(myTextLine);
myTextLine.addEventListener(Event.ENTER_FRAME, onLoop);
}

}
import flash.events.*;
private function onLoop(e:Event) {
e.currentTarget.rotationY += 3;
e.currentTarget.rotation = mouseX;
}
}
}

This movie requires Flash Player 9

 

Flash CS4 PerspectiveProjection projectionCenter with action script

Posted by druva | Flash, Uncategorized, as2, as3 | Wednesday 10 February 2010 1:13 pm

This code show how to use PerspectiveProjection, projectionCenter tranform, point

var img:Bitmap=new Bitmap(new heart(158, 58));
img.x=-158/2;
img.y=-58/2;
var holder:Sprite=new Sprite();
addChild(holder);
holder.x=stage.stageWidth/2;
holder.y=stage.stageHeight/2;
holder.addChild(img);

var pp:PerspectiveProjection=new PerspectiveProjection();
pp.fieldOfView = 120
pp.projectionCenter=new Point(holder.x,holder.y);
holder.transform.perspectiveProjection=pp;

function swingImage(e:Event):void {
	holder.rotationY+=3;
}
this.addEventListener(Event.ENTER_FRAME, swingImage);

This movie requires Flash Player 9

 

Rotating and moving the image using action script

Posted by druva | Flash, as3, utils | Tuesday 9 February 2010 5:14 am

druva.addEventListener(Event.ENTER_FRAME, rightAnimation);

function rightAnimation (e:Event):void {
  if (druva.x <= 300) {
	druva.x += 1;
	if (druva.x > 300) {
	  druva.x -= 300;
	}
	druva.rotation += 10;
  }
}

This movie requires Flash Player 9

 

flash cs4 text effects 0.3

Posted by Vineela | Flash, as3, utils | Monday 8 February 2010 1:10 pm

Just playing with Text this is my second update for text effects
view previous post

This movie requires Flash Player 9

sample 0.3

 

flash effects with bitmapdata

Posted by druva | Flash, Flex, as3 | Sunday 7 February 2010 11:11 pm

Flash is great!!

This movie requires Flash Player 9

 

How to Create Falling Hearts with Flash CS4 Action Script AS3

Posted by druva | Flash, as3, utils | Saturday 6 February 2010 1:45 pm

This code show how to create falling hearts with flash cs4

you can also use the code for cs3
create a movieclip with a heart in your library

package {

	import flash.display.MovieClip;
	import flash.events.*;

	public class fallingheart extends MovieClip {
		public function fallingheart() {
			for (var i = 0; i < 30; i ++) {
				var h:heart = new heart();
				h.x=Math.round(Math.random()*stage.stageWidth);
				h.y=Math.round(Math.random()*stage.stageHeight);
				h.scaleX = h.scaleY = .4+ ((Math.random()*1)/2);
				h.swing = 15 + (Math.random()*15);
				h.n=Math.random()*2;
				h.speed = 1 + (Math.random()*4);

				addChild(h);
				h.addEventListener(Event.ENTER_FRAME, onEnterLoop);
				//h.onEnterFrame = fall;
			}
		}

		//--  you can also use timer to call this
		public function onEnterLoop(e:Event) {
			trace(stage.stageHeight);
			var h:heart=e.currentTarget as heart;
			h.y+=h.speed;
			h.n+=0.25;
			h.rotation=Math.cos(h.n)*h.swing;
			if (h.y>stage.stageHeight) {
				h.x=Math.round(Math.random()*stage.stageWidth);
				h.y=-50;
			}
		}
	}
}

This movie requires Flash Player 9

 

Get Even or Odd – getParity using Action Script AS

Posted by druva | Flash, Flex, JS, as2, as3, utils | Thursday 4 February 2010 3:12 am

The below code shows how to use the class


import druva.NumberUtil;

trace('500', NumberUtil.getParity(500));
// true
trace('489', NumberUtil.getParity(489));
// false
trace('5', NumberUtil.getParity(5));
//false
trace('1', NumberUtil.getParity(1));
//true
trace('400', NumberUtil.getParity(400));
//false

This is the actual class


package druva {
  import flash.display.Sprite;

  public class NumberUtil extends Sprite{
    public function NumberUtil(){
    }

    public static function getParity(num:Number):String {
		return (num % 2) ? 'odd' : 'even';
	}

  }
}
 
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